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141. who buys tags? - in Missions & Complexes [original thread]
Check the data base on agent offers at Eveinfo.com. That will tell you where to sell specific tags to get the fastest return on your sales. The tags I see selling well are the ones requested in offers, while the others seem to stay on the market f...
- by Tyler Lowe - at 2006.12.31 02:03:00
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142. Maelstrom lvl 4 Setup - in Ships and Modules [original thread]
No, that isn't going to work out as well as you might hope. You can run 1400's, but you'll want to run with an afterburner, and a tracking comp and sensor boost are not the worst ideas. For those missions where I have found 1400's have an advant...
- by Tyler Lowe - at 2006.12.31 01:57:00
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143. Poll - Maelstrom. Now that we've had a couple weeks to get to know her - in Ships and Modules [original thread]
Originally by: Ath Amon Edited by: Ath Amon on 30/12/2006 14:58:12 the fact that tank is useless in fleets is a misconception tank is extremely usefull, sure maybe is not going to save you but will take more time/guns to the enemy to ...
- by Tyler Lowe - at 2006.12.30 19:53:00
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144. [rev] Mealstrom PVE - in Ships and Modules [original thread]
8x 1200mm artillery or 1400mm artillery 0 or 1x web 0 or 1x sensor boost 1 or 2x tracking comp 2x invuln field 0 or 2x shield boost amp 1x large shield boost 0 or 1x 100 mn ab 2 or 3x gyro 0 or 1x dcu 2x beta cap flux rigs: 2x cap regen 1x cap ...
- by Tyler Lowe - at 2006.12.30 06:05:00
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145. Poll - Maelstrom. Now that we've had a couple weeks to get to know her - in Ships and Modules [original thread]
Originally by: Ath Amon actually is not that pirate slaughter is that hard... i made it in a phoon and whitout any problem... the situations (missions) when a standard 1 lar tank phoon is not enought are veeery few and eventually ther's...
- by Tyler Lowe - at 2006.12.29 21:01:00
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146. Poll - Maelstrom. Now that we've had a couple weeks to get to know her - in Ships and Modules [original thread]
Now that I have had a couple off weeks running missions in one, I finally feel comfortable commenting on this ship in a PVE role. It's really quite good overall. highpoints: It's got very good targeting range by default. Good enough to use 1200...
- by Tyler Lowe - at 2006.12.29 07:28:00
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147. Level III and IV mission loot. - in Missions & Complexes [original thread]
Fastest way to make isk on level 4's: don't loot. The loot on level 4's has improved marginally since Kali, but only by virtue of the fact that several previously worthless modules have been improved sufficiently to become marketable. It's 90% ga...
- by Tyler Lowe - at 2006.12.28 17:20:00
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148. Beating CCP - Level 4 Missions the Safe Way. - in Ships and Modules [original thread]
Originally by: Taipan Gedscho i have a somewhat stupid question. i could work it out, by checking it under the "variations" tab, but that is rather tedious... maybe somebody knows it by heart and cares for enlightening me: how are the gist...
- by Tyler Lowe - at 2006.12.28 16:52:00
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149. Are mission runners boring stiffs? - in Missions & Complexes [original thread]
There is little to no benefit for ganging in missions, and every reason to suspect the worst at all times in Eve. It's simply the way the game mechanics work. If you're looking for a support network, and for people willing to help when you need ...
- by Tyler Lowe - at 2006.12.28 08:46:00
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150. Bring back Capital ships into level 4 missions - in Missions & Complexes [original thread]
Originally by: Hockston Axe He had the correct usage of æyourÆ and æ[sic]Æ is always used within brackets, not parentheses to indicate that what precedes it is written intentionally or is copied verbatim from the original, even if it appe...
- by Tyler Lowe - at 2006.12.28 03:35:00
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151. Rate my Level 4 Rig! - in Ships and Modules [original thread]
Originally by: Shandling Edited by: Shandling on 28/12/2006 03:00:47 I'd have to train Shield Op V to get an XL II... but it's worth it? And TY for the help. Would it be better to swap to Torpedoes, since I will have the Jag to take c...
- by Tyler Lowe - at 2006.12.28 03:07:00
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152. tempest and lvl 4 mission!? - in Ships and Modules [original thread]
Originally by: M00dy Stop This Madness!!!1 Angels do EXP and KIN! Not Thermal. Autocannons are better anyway. Do more damage, get the job done faster. I like using double webs. What's the unicode for "heart"? Correction. Angels ...
- by Tyler Lowe - at 2006.12.28 03:03:00
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153. tempest and lvl 4 mission!? - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 27/12/2006 18:36:04 A common mistake when people ask about fitting a Tempest for level 4's is in looking for a single fitting. Some missions work better with artillery, some with autocannon. Some are easier to armor ta...
- by Tyler Lowe - at 2006.12.27 18:34:00
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154. Is this the best shield TANK I can fit a CNR ? - in Ships and Modules [original thread]
Originally by: Quutar thanks to rigs it is possible to permaboost with an XL booster 5/5/5 skills + Cap Recharger II + 5x PDS II + 2 cap rig Is ... is just under one XL booster's cap... like less than 1 cap a secodn with peak recharge a...
- by Tyler Lowe - at 2006.12.26 22:13:00
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155. Is this the best shield TANK I can fit a CNR ? - in Ships and Modules [original thread]
Just to add, Rigs on a non sustainable tank are not as straight forward as 3x -15% cap regen time. If you know that your shield boost is not sustainable, you're better off with at least one +15% cap total rig. It represents a 2% lowered performa...
- by Tyler Lowe - at 2006.12.26 22:07:00
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156. Typhoon Mission fit - in Ships and Modules [original thread]
Originally by: Archaon Dechalus Can you actually use the AC's during a mission... don't all ships stay farther away then say 18km? AD Sure you can. Falloff for me is 19km, which puts my maximum effective range at about 22 to 25km dep...
- by Tyler Lowe - at 2006.12.25 19:07:00
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157. whats the best ship to fit as a salvage ship ? - in Ships and Modules [original thread]
I tried fitting out two different salvage ships (Thrasher and Typhoon) , and both did the job well, but the capacitor size on a battleship makes it more suitable for salvaging than a destroyer. If I were going to use something other than a Typhoo...
- by Tyler Lowe - at 2006.12.25 18:57:00
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158. The nosferatu and the capacitor battery as it's counter. - in Ships and Modules [original thread]
Originally by: Rod Blaine Edited by: Rod Blaine on 22/12/2006 18:44:26 The only real abuse potential I see is fitting oversized (large on a hac for example). But for a hac the fitting requirements would be huge, and well, there's not t...
- by Tyler Lowe - at 2006.12.23 17:00:00
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159. The nosferatu and the capacitor battery as it's counter. - in Ships and Modules [original thread]
I like the idea Rod, but I think it might be just as well to change the nature of battery sizes and place a graduated cpu fitting cost and grid percentage penalty on them based on the size of the module. The bonus I would place on them would be a ...
- by Tyler Lowe - at 2006.12.22 18:29:00
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160. PVE Scorp (lvl 4) - in Ships and Modules [original thread]
The scorpion can be a decent level 4 ship depending on your skill point distribution. I noticed the standard "it can't break battleships" clap trap. Sure it can. If you have great missile skills, and Caldari battleship 4 or 5, then there is no con...
- by Tyler Lowe - at 2006.12.22 08:43:00
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